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Define display properties of the system
Leif Laaksonen CSC 1997
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Define a variety of properties connected to how the molecular system is displayed on the screen.

  1. Define the background colour. To change colour click at the coloured button.
  2. Define the way how the molecular bonds are displayed.
  3. Define the way the solid surfaces (polygons) are coloured. This property is used when a surface is coloured according to a scale value between 0.0 and 1.0, where 0.0 is blue, 1.0 is red and 0.5 is green. The two possibilities are:
  4. Control into which buffer the drawing is directed. Usually the drawing is directed to the back buffer and the buffers are swapped when the scene is drawn. Sometimes it is useful to follow the display of the objects while they are drawn. This vcan be done by directing the draw into the front buffer. The two possibilities are:
  5. Facility to control the near clipping plane.
  6. Facility to control the projection type. The two possible projections are: For the perspective projection it is also possible to define the viewing angle. Write ne value and press the "Apply" button.
  7. Define the pixel width of the molecular stick display.
  8. When a new scene is drawn into the buffer the scene can be update automaticly or it can wait until the command display is requested. Moving windows can blur the display. Then window can now be redrawn automaticly or it can wait for the (manual) display command.
  9. It is possible to display some properties in multi windows. Turn the multi window display on to display both a structure and a ldp map at the same time.

Line command: see define command

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LUL/1997
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